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== 2026-09-27 ==
== 2026-09-27 ==
; Bugs fixed
; Bugs fixed
* <nowiki>Discord queue fixes: aggressive demons and ghouls, pickpocketing with a full inventory, gnome pipes, the Dramen tree</nowiki> · [https://discord.com/channels/1540654137908404297/1553692679626559579 report] · [https://discord.com/channels/1540654137908404297/1553789209721184336 report] · [https://discord.com/channels/1540654137908404297/1553630773838610442 report]
* <nowiki>Discord batch B: music tab, museum button, underwall tunnel, Kennith's crane, bridge collision, dough icons</nowiki> · [https://discord.com/channels/1540654137908404297/1553445910883733607 report]
* <nowiki>Discord batch B: music tab, museum button, underwall tunnel, Kennith's crane, bridge collision, dough icons</nowiki> · [https://discord.com/channels/1540654137908404297/1553445910883733607 report]
* <nowiki>Discord batch A: Ava's device double drop, brass key door, King Lathas pinned, desert duplicate, essence question</nowiki> · [https://discord.com/channels/1540654137908404297/1553447682201354392 report]
* <nowiki>Discord batch A: Ava's device double drop, brass key door, King Lathas pinned, desert duplicate, essence question</nowiki> · [https://discord.com/channels/1540654137908404297/1553447682201354392 report]
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* <nowiki>Discord batch C: Khali brew keys, white apron, POH exit, cat hunt lease, autocast icons centred, Ava's device Operate</nowiki> · [https://discord.com/channels/1540654137908404297/1553371549262946444 report]
* <nowiki>Discord batch C: Khali brew keys, white apron, POH exit, cat hunt lease, autocast icons centred, Ava's device Operate</nowiki> · [https://discord.com/channels/1540654137908404297/1553371549262946444 report]
; Changes
; Changes
* <nowiki>468 gameframe swap fixes</nowiki>
* <nowiki>Faster wheel zoom; Underground layer on the website world map</nowiki>
* <nowiki>Faster wheel zoom; Underground layer on the website world map</nowiki>
* <nowiki>Account page: change a game password after logging in with Discord</nowiki>
* <nowiki>Account page: change a game password after logging in with Discord</nowiki>

Revision as of 21:47, 27 September 2026


Every player-facing change to the server, newest first. The same list feeds the update posts in the Discord and the status page. A bug fix links the report it came from.

2026-09-27

Bugs fixed
  • Discord queue fixes: aggressive demons and ghouls, pickpocketing with a full inventory, gnome pipes, the Dramen tree · report · report · report
  • Discord batch B: music tab, museum button, underwall tunnel, Kennith's crane, bridge collision, dough icons · report
  • Discord batch A: Ava's device double drop, brass key door, King Lathas pinned, desert duplicate, essence question · report
  • Slayer species coverage gate; 51 variant npcs credit their task; quest bosses credit none · report
  • Melzar's Maze: one key holder per room; dwarf Slayer credit already in the tree · report · report
  • Discord batch C: Khali brew keys, white apron, POH exit, cat hunt lease, autocast icons centred, Ava's device Operate · report
Changes
  • 468 gameframe swap fixes
  • Faster wheel zoom; Underground layer on the website world map
  • Account page: change a game password after logging in with Discord
  • Guest-list onboarding: live refusals say "use your Discord nickname" and ping #staff
  • Ranging Guild: tower archer/guard7 combat AI, exchange era-guess confirmed

2026-09-26

Bugs fixed
  • Ranging Guild: archery competition, ticket exchange and guild dialogues · report
  • Discord batch B: Wormbrain in his cell, doors stop saying "null", ladder timer respects floors, gnome and fishermen dialogue · report
  • Discord era trio: house teleport takes an air rune, gem stall restocks in 100 s, two closures · report
  • Discord batch A: knife on chocolate, watering cans fill, Slayer categories revised across every species · report
  • Brother Jered blesses the unblessed symbol · report
  • Slayer masters respect a per-category combat level gate · report
Changes
  • Free-world climbs: Draynor Sewers opened, Edgeville Wilderness ladder says why, 7 bogus far-links gone
  • Varrock Museum basement is members-only on the free world, with a message
  • Fight Arena: 274's find-or-add fallback for the arena fighters

2026-09-25

Bugs fixed
  • Discord queue 1552259898094649505 round 2: cannon repair interface animates the gun mechanism · report
  • Discord queue 1552403900286640219: follower steps off the owner tile; clearing an interaction clears the face · report
  • Discord queue 1552414048237387849: NPC maxrange default is now 2004scape's wanderrange + 2 · report
  • Discord queue 1552445282225229825: sixth kitten-crate tile map-blocked; npc 767 blockwalk reverted · report
  • Slayer gated-task replacement; wander-pin regeneration · report
  • Fletching no longer stops under the minimap's own walk legs (Discord 1553023920507064424) · report
  • Discord queue revision and three approved repairs · report
Changes
  • Discord queue item 11: Enchanted Valley pine summons a tiered tree spirit
  • Fight Arena ported (members, 274 shape); the 465 id-join rule is now a gate
  • Discord triage Tier 1: museum quiz, charter per-port stores, Gertrude's Cat scroll, Hunter level-up (5 reports closed)
  • Melzar's Maze key drops: one-held cap removed, dragon harness passes end to end
  • Discord batch, third pass: era checks, rat-pit ladder, HAM full inventory, Port Khazard chest, banker (4 reports closed)
  • Discord batch, second pass: fairy ring dial, Wilderness bounds, Cooks' Guild mill (4 reports closed)
  • Discord batch: 13 reports closed (Plague City doors and spawns, mining double sound, Roachey's shop, tutor cooldown)

2026-09-24

Bugs fixed
  • Sheep Shearer completes on Fred's pay line, not before it (reopen 1548322714861699224) · report · report
  • Melzar's Maze ground-floor ladder now climbs down into the basement · report
Changes
  • Slayer masters skip tasks behind an incomplete or unported quest
  • Melzar's Maze key drops stop once the killer already holds the key
  • #bug-reports queue: 15 reports closed, dialogue close fixed server wide
  • Level-up jingles play again (cache idx11, data-driven like 2004scape)
  • Level-up box no longer holds back combat hits (engine queue parity)
  • Museum Push: press animation and camera pan
  • Museum quiz display models wired (iface 533)

2026-09-23

Bugs fixed
  • Loc expiries emit removals before respawns (Stronghold gate) · report
  • Mining first-cycle correction and Musa Point era audit · report
  • Six-report Discord repair batch · report
  • Missing kittens and meowing imps · report
  • Pirate's Treasure message opens the native scroll · report
  • Tea-stall cup (712) is drinkable · report
  • Ground-log Light routes to Firemaking · report
  • Rune essence loc facing uses configured footprint · report
  • Wizard 13 retaliates with a ranged Fire Strike · report
Changes
  • Museum natural historian lectures (Varrock Museum second pass)
  • Abuse reports: durable record, chat log and staff forum
  • H.A.M. level and XP split; loot proposal corrected
  • Ikov stairs and boots access
  • Museum snake and Kalphite scenery Push
  • Cat Chase dialogue completion
  • Trader Stan charter network
  • Museum quiz UI, display animations and question fields
  • Sinister Stranger duplicate refused
  • Unpaired door leaves re-derived to single doors
  • Kebab effects and cabbage wording
  • Varrock Museum natural history quiz (museum plane 1)
  • Kitten and cat follower revision
  • New Discord intake closed; stale deleted threads removed
  • Sea Slug: the badly repaired wall can be kicked in the client
  • Plague City's Bravek was on the wrong floor
  • Witch's House front door lets you leave without the key
  • Tree Gnome Village pays its full Attack XP
  • Witch's House duplicate boy spawn
  • Player-owned houses are bought, not free
  • Combined webclient and completed bug-fix release
  • Injured Jossik static spawn gate fix
  • Sea Slug: one Kennith, reachable across the crates
  • Captain Barnaby sails Ardougne to Brimhaven again
  • Opened Waterfall and Ardougne doors show a door examine again
  • Doors no longer brighten or dim when they swing, where the cache allows
  • Rellekka and tent-camp curtains open in place instead of swinging
  • Hiscores: an idle world and web process no longer hold the database open
  • Hiscores: webclient link fixed, cooking/slayer/runecrafting icons unrotated
  • Canifis house door no longer floats when shut
  • Canifis werewolves fight on their own rig, transform without the human flash
  • New #polls channel under Play, ::poll retired
  • #38 closed: the seventeen missing loc.pack names restored
  • stall-theft memory: owners remember thieves and call guards
  • /bug-fix: mining swings heard again between harvests
  • /bug-fix: Lost City start without stats is correct (not a bug)
  • /bug-fix: Ardougne silk merchant talks again
  • Live hiscores turned on (runebr-web unit + Caddy proxy)
  • Sea Slug platform ladder: climb rows now follow the engine's bridge demotion

2026-09-22

Changes
  • Doors whose opened form has no ops are walk-throughs
  • Double doors take their left/right side from the map
  • Hiscores: dialogue chatheads (worn helm, talking on hover), quest points, sharp icons
  • The Digsite quest line went yellow because our shop varp sat on it
  • Treasure Trails: era-evidenced extra NPC clue sources (270 variants)
  • Dwarf Cannon toolkit highlights the selected tool
  • Brand banners for forums, toplists and the wide header
  • Discord guest list: styled nicknames fold, hyphens are not legal names
  • Weight: the kg readout works, coins and notes weigh nothing
  • Hiscores: a 2004scape-style database behind playrunebr.com/hiscores/
  • /next issue fix: #28 duck attack/defend seqs
  • /next: no job landed; #15, #17 and #19 marked needs owner
  • /next #10: obj_add sets the active obj
  • /next #6: varps 165/167 closed as already-fixed
  • #4 NPCs 6279-6282: dead non-465 npc defs removed
  • New accounts start with a full special-attack bar
  • Canifis citizens turn into werewolves when attacked
  • Dwarf Cannon camp gate opens both leaves again
  • Canifis citizens no longer doubled by generic men and women
  • God-book test kit and requirement feedback
  • NPCs that should stand still stand still; keepers stay indoors
  • Original god books complete
  • Purple sweets are edible combo food (trail reward, Jad healing)
  • Run energy recovers 2x faster
  • Clue scroll text with a comma is no longer cut short
  • Friends list names worlds "Main" and "Dev"; ::trail stages one clue; Tutorial Island rats use the rework rig
  • bun run ship deploys without committing; the dev world refuses strangers with the closed-Beta message
  • The world selector and switch button name World 1 "Main" and World 2 "Dev"
  • discord-setup.ts --dev keeps the tester-role ids on a public dev stack
  • Discord staff channels follow the game's staff roles; #commands lists the live commands
  • Discord posts and the landing page describe the open beta
  • Login no longer advertises ::tester
  • Ctrl-click stops when run energy is exhausted
  • Live tutorial skip, fire consumption and running lesson
  • Tutorial Island rats: correct combat anims
  • World selector waits for the network response
  • Tutorial Island gift boxes: @blu@/@bla@ → <col=…>

2026-09-21

Changes
  • Same-host live/dev world routing
  • Tutorial Island progression, hints and progressive tab unlocks
  • Tutorial Island, P4e: new accounts start on the island
  • Tutorial Island, plane 4 of 4: bank, Financial Advisor, chapel, Magic Instructor, exit
  • Tutorial Island, plane 3 of 4: Quest Guide, the mine, the combat room
  • Tutorial Island, plane 2 of 4: the first three rooms
  • Tutorial Island, plane 1 of 4: plumbing and placement
  • World repopulation: 9,765 NPC spawns, a near-duplicate guard and its ledgers
  • p_locmerge merges the live loc, and the client bounds the merge slot
  • A shutdown waits out a death, and the wealth log prunes itself

2026-09-20

Changes
  • #260 fixed: the npc leash gate no longer waves through a null interaction target
  • #258 and #259 closed: free-world guards on Agility/Thieving awards; Barcrawl placed in p0b
  • #269 fixed: a player uid is the username hash above the slot, not the bare slot
  • Treasure Trails completes the native465 runtime
  • ::bug reports name the members pack that owns the tile
  • Treasure Trails: playable easy subset
  • Open beta round 2: one administrator name, ::rollback, and seven engine findings closed
  • Treasure Trails foundation for build465
  • Open beta groundwork: a production world, staff moderation, Discord ranks, save snapshots
  • Plague City: Edmond waits for the grill try
  • Horror from the Deep: playable quest and Lighthouse Store
  • Skillcape gfx grounded: cape scenes back to height 0
  • Skillcape emotes (Emotes plane 3): worn-check + per-cape table
  • Literal @red@ in dialogue boxes: 2004scape colour codes rewritten to <col=…> across the game
  • M7 closed: F2P release accepted under owner delegation; Pack 0a unlocked
  • Fishing Contest varp 12 persists: varp.pack still called it hemenster_comp_stage
  • Far/Max draw distance no longer cuts holes in walls from a height
  • p_locmerge reaches the client: agility pipes cover the player
  • robin hood hat, decorative helms and plates (owner follow-up)
  • skillcape and castlewars hoods hide the hair (Discord hood report)
  • barbarian longhall double doors open and shut again (Discord #bug-reports)
  • a null run seq reaches the client as "no run seq" (Barbarian balancing ledge)
  • a minimap click past the loaded scene now walks in legs instead of stopping at the edge
  • p_exactmove moves the player, as 2004scape's does (pipes, stiles, the ditch)
  • Jagex's invisible click quads answer the mouse again (Castle Wars stairs)

2026-09-19

Changes
  • The Castle Wars scoreboard survives a restart, and three dated rules go in
  • #199 does not reproduce, and the replay that proved it found Prince Ali red
  • The Duel Arena crowd takes its seats, and the winner waits for the loser to fall
  • King Arthur was the last F2P npc the dialogue comparator could settle
  • Castle Wars was green on all four planes and nobody could hit anybody
  • A mid-fight logout deleted the leaver's Duel Arena stake
  • Imp Catcher's harness was hunting beads on the wrong tile
  • The Duel Arena gallery is a plane-0 room, and nothing in the tree said so
  • Castle Wars plane 1 was wired, but nothing proved the lobby behaved

2026-09-18

Changes
  • NPC dialogue packet 4 for #191: the last cheap F2P offenders, 76 to 67

2026-09-17

Bugs fixed
  • ::drops shows the spawned variant when a name collides (Barbarian 12→3246) · report
Changes
  • Castle Wars plane 4: the ticket counter borrows the only shop panel 465 has
  • trace.ts was reading the smaller half of the config tree, and printing the cache over the tree (#240)
  • Duel Arena plane 4: the gallery, and two ways a lean outlived the leaning
  • Castle Wars plane 3: the field, and three ways a barricade refused to die
  • Merlin's Crystal: the last five GAP_MATRIX rows were test gaps, not missing content
  • Merlin's Crystal plays end to end: the crate was landing on a sealed pier
  • Duel Arena plane 3: the fight itself, and the four ways it ends
  • Lady Keli's missing branch was ours to carry, not theirs to prove (#235, #191 packet 2)
  • Zanaris: the city behind the shed gets its roster, its shops, its bank and its monsters
  • Gnome Ball: the winger pass was a dead click, and .hunt check_inv was dead config (#223)
  • Agility residuals: #216 #218 #219 #220 #222 #231 #233 closed, #217 #223 #229 #232 partial
  • #213 closed: Imp Catcher hunt no longer re-picks an unreachable imp (/next)
  • Agility for revision 465: campaign closed (quest-gated courses open)
  • ::drops list scrolls for real (CS2-owned scrollbar over a server window)

2026-09-16

Changes
  • #207 closed: Dragon Slayer seed repeats, Elvarg death was variance (/next)
  • /next: one automated F2P completion job per run
  • /caveman opt-in terse chat skill
  • Claude-only restructure: runner and second instruction tree retired, repo growth stopped
  • Client picks only faces the camera draws (fence tile answered "Squeeze-through")
  • Overnight driver waits for a verification running under a recovery review
  • Overnight orchestrator: Claude reviews without write tools; Muse is the default packet provider
  • Overnight orchestrator: Muse as the hands of a Claude session (muse-write.ts)
  • TzHaar-Xil ring-thrower fires visible rings
  • Overnight orchestrator: GLM and Muse providers deleted (M9 step 2)
  • Village bow barbarian and Falador crossbow guard fire visible missiles
  • Barbarian Village attack anims per weapon family
  • Windows generated-file write failures during bun go
  • Overnight orchestrator: contained worker failures, worker results, Activity view
  • Gertrude's Cat ported (members, varp 180 green above 5)
  • Castle Wars plane 2: flags, capture, score
  • Biohazard ported (members, varp 68 == 16)
  • Merlin's Crystal is ported (members)
  • Overnight lane: Muse builder guards built; Muse stays out under SQLite
  • Family Crest is ported (members)
  • The Golem is ported (members)
  • Troll Stronghold is finishable
  • Overnight lane: four stops fixed in the builder worker
  • Duel Arena plane 1: the grounds exist
  • Castle Wars plane 1: you can join a game
  • Quest seed now repeats: the pathfinder's escape step is seeded (#207)
  • Lost City ported (varp 147, 3 QP)
  • Ship blocker: journey-death stops attacking a goblin through the hut wall (#212 family)
  • P3 item 16: docs describe the ported runner; the PowerShell layer is archived
  • P3 item 15: the overnight lane runs under Node; lane .ps1 files removed
  • P3 item 14: scheduled tasks come from config.json through schedule.ts
  • P2 §4.2 stage 1: providers start by direct spawn, not through PowerShell
  • P2 group 6: the roadmap, the pages it renders, and the end of §4.1
  • P2 group 5: both spawn lanes and the row they record through
  • P2 group 4: the scheduler, the issue CLI and the index renderer
  • P2: the spine's test is TypeScript too

2026-09-15

Bugs fixed
  • The Shield of Arrav reads across both pages again (Discord 1549605285822337025) · report
  • Sir Vyvin's cupboard is stage-5 only; no portrait after the quest (Discord 1549604060506628137) · report
  • Alch no longer strands the player on a tab-less spellbook (Discord 1549602430264803389) · report
Changes
  • P2 group 3: the observation modules are TypeScript
  • P2 group 2: the controller spine is TypeScript
  • P2 group 1: the storage facade and its backends are TypeScript
  • Provider call measurement (the call event and its table)
  • Content tests #204/#205 fixed (harness, not content)
  • Mobile reference-style polish
  • Mobile HUD overlap, toggles and menu sizing
  • Live deploy of 733dd1a4; SSH access recovered
  • Storage deny: undenied workers sit out while SQLite is live
  • D1 live cutover: SQLite owns issues and the implementation queue
  • Automator home screen
  • D1b–D1d SQLite storage facade, issue API and cutover rehearsal
  • Automator Start executes and confirms worker startup

2026-09-14

Bugs fixed
  • Bankers now face their booths (Discord 1549050364014370817) · report
  • Spell-cast return to spellbook fixed (Discord 1549042862451069020) · report
Changes
  • D1a disposable SQLite round trip
  • D1 SQLite migration design
  • Developer workbench and restored infrastructure backlog
  • Operator workspace refresh and blocked investigation resume
  • M7 continuation: Knight's Sword and Prince Ali routes
  • M7 verification and release dispositions
  • M6 localhost operator UI
  • M5 locked members manifest
  • Members work becomes release-dated packs, locked until the F2P release (runner)
  • M2 journey acceptance closed; broader suite gaps retained
  • Owner waives calendar windows, tester sessions and the restore drill as port-plan gates
  • WASD "Press Enter to Chat..." hint draws in the name's colour, not yellow

2026-09-13

Bugs fixed
  • Sheep Shearer rewards survive closing Fred's dialogue (discord 1548322714861699224) · report
  • Revision-377 dialogue breaks reflow in the 465 chatbox (discord 1548311840898023439) · report
  • Butterflies no longer block wandering NPCs (discord 1548306402525847614) · report
  • Members-only bluerite bars blocked on free worlds (discord 1548026626414088255) · report
  • Sir Vyvin answers Talk-to again (discord 1548025151860248661) · report
  • WASD chat typing resumes after an interrupting dialogue (discord 1548021204689092700) · report
Changes
  • Setup recognizes an installed Store PowerShell before invoking WinGet
  • F2P queue: repairs close only through controller-executed verification (RUNEBR-PORT-PLAN M0)

2026-09-12

Changes
  • Setup.cmd no longer dies when WSL is missing; MSIX winget/pwsh resolve
  • Shears-on-sheep5 wired to the shared shear path (blocked: canvas-gated execution needs Windows)
  • Overnight 03:27 stop root-caused: unreadable worker exit codes no longer kill the run

2026-09-11

Bugs fixed
  • Furnace smelting interface dims unmakable bars again (discord 1548028284384579666) · report · report
  • Drop viewer search: click-to-focus with a blinking caret, no more double-typing (discord 1547993267864477706, reopened) · report
  • Free-world players no longer freeze inside quest instances (discord 1548018917698699275) · report
  • Blurite cave fully mineable, era-correct depleted rocks (discord 1548025806121472152) · report
  • Wally flashback re-framed in three shots; duel now visible (discord 1548014175425527930) · report · report
  • Doric-road gate refuses on free worlds with the members message (discord 1548012275724451991) · report
  • Reconnect text no longer overflows the loading bar (discord 1547990937701978213) · report
  • Shantay chest is a bank, not a loot chest; totem leak closed (discord 1547990431604670486) · report
  • Drop viewer search gets click-to-focus; typing no longer doubles into chat (discord 1547993267864477706) · report
  • Shantay cell door no longer detaches when opened (discord 1547992422607495259) · report
  • Zoomed-out minimap clicks no longer die past the scene edge (discord 1547996042203635722) · report
  • Ground coin piles clamp at 65535 on the wire, exact count follows on 208 · report
  • Woodcutting chop sound no longer doubles (anim container is the source) · report
  • Draynor Manor trees attack again: hunt config, no-op hunters, param defaults · report
  • Musa Point fishing spots relocate again (7 on 8 roam tiles) · report
Changes
  • Director: loc_anim cue end-to-end, warm bake worker revived, run-live ack
  • Demon Slayer's three Delrith cutscenes recreated as editable .scene sources
  • Dragon Slayer voyage recreated as an editable .scene (the ::dsship 2 cutscene)
  • Elemental wizards cast instead of staff-whacking (fire/water/earth/air 2709-2712)
  • Overnight order is Muse Spark 1.3 > GLM > Grok > Astra > Claude > Spark
  • Login form remembers the last accepted login (remember-me checkbox)
  • Overnight no longer dies after a worker claims the next packet
  • Dashboard Model column shows survey vs overnight implementer
  • Overnight order is Astra > Muse > Claude > Grok > GLM > Spark
  • GPT-5.3-Codex-Spark is an overnight lead again
  • Overnight 10/12 self-heal when the writer file is missing
  • Overnight accepts HOLD_NO_EDITS after a superseded re-review
  • Overnight menu 12 resumes a stale running status
  • F2P status checklist: when, what landed, what to test
  • Overnight Muse no longer stops the 8-hour run
  • Muse overnight uses Muse Code CLI subscription, not API keys
  • Muse overnight uses OpenCode, not Muse Code CLI
  • Overnight adds Muse Spark 1.3 above Claude
  • Overnight auto-rank: Codex > Claude > Grok, stop at GLM
  • Astra is GPT-6 Codex, not GLM
  • Overnight uses best available model
  • Overnight F2P builder: GLM lead, Spark closer
  • Katrine greets Phoenix members by gender

2026-09-10

Changes
  • Preserve Arrav book widget pending quest gate recovery
  • Preserve continuation VM arrays
  • Correct normal-tree respawn interval documentation
  • Reconcile woodcutting R6-14 tracker
  • Restore F2P rat meat cooking
  • Reconcile XP policy documentation
  • Preserve Nurmof repair pending dialogue gate recovery
  • Complete F2P tiara compiler types and regression proof
  • Preserve F2P tiara binding for dependency recovery
  • Verify Telegrab AP/OP test fixture
  • Preserve Telegrab suspension repair pending trigger verification
  • Reconcile the F2P verification gate
  • Block free-world Bones to Peaches casts
  • Restore F2P monkey bone burial
  • Restore zero-inclusive ordinary PvM damage
  • Recover overnight model capacity failures
  • Death protection keeps individual units
  • Continue safely superseded overnight packets
  • Omit optional completion helper in RuneBR workers
  • Ground-count repair unblocked by correcting Take regression

2026-09-09

Bugs fixed
  • Al Kharid warriors swing and clash again (Discord #56) · report
  • Free worlds no longer drop members items (Discord 1547019192790945853) · report
  • Confirmed minimap zoom report closure · report · report
  • Ernest closet door opens by key possession (Discord 1546994587376029837) · report
  • Approved quest scrollbar report closure · report · report
  • Approved music report closure · report · report
  • Approved client tooling type-check repair · report
Changes
  • Automatic overnight report supply and waiting
  • Overnight packet allowance raised for eight-hour work
  • Overnight maximum raised to eight hours
  • Bounded overnight F2P approver/builder
  • Imps fight back: the leash was measured from the spawn tile (Discord #54)
  • Draynor tree parent movement (Discord #37)
  • F2P review-to-repair implementation lane
  • Roadmap launcher Node selection
  • Queue: verified is a final tag; Port Sarim and Ahab reports closed
  • Ardougne upstairs gate round trip
  • questbook waypoints: the last ten quests get ladders too
  • ::questbook waypoints follow the stage, and the quest colours are legible
  • F2P completion work breakdown
  • Approved home-teleport report closures (Discord pair)
  • Every quest in ::questbook has a start waypoint and a kit
  • Quest kits moved into ::questbook, under their quest
  • Draw distance past Normal actually reaches now; Near dropped
  • Minimap coverage beyond the active scene
  • Stable minimap zoom across region boundaries
  • Bug-fix forum summary comments
  • Quest completion reward heading and QP text (Discord #47)
  • Home Teleport is a 15t ritual no longer — 18 ticks
  • Brian stays behind his counter, and the shops harness sees him (#46)
  • Every combat animation is on its model's own rig, and imps teleport (#29, #31, #39, #41)
  • Both level-25 combat Witches removed pre-465 (#38)
  • The Rusty Anchor, Ahab's beer, the Farming members gate and Fred's front door (#40, #43, #44, #45)

2026-09-08

Bugs fixed
  • Undead trees stay rooted (Discord #37; fixed) · report
Changes
  • World prayer bindings and matching depleted clay rocks (#30, #33)
  • Spinning wheel: stop overwriting the cache's own product labels
  • Cancelling Home Teleport now cancels the graphics too (#bug-reports #25)
  • Minimap zoom-out no longer paints the bake's black rim
  • Doors that change identity when you open them (#bug-reports #23)
  • Cooking burn, XP and churn repairs
  • Death Plateau is in, and finishable: the dice game, the balls, and Burthorpe's first shop
  • The members-NPC spawn gate is actually proven now (its test never ran)
  • Middle-drag camera no longer snaps when the cursor leaves the frame
  • Murder Mystery ported (members' quest, varp 192)
  • Murder Mystery: adversarial-verification repair round
  • Mackerel burnt output corrected
  • Plague City ported end to end: varp 165 occupancy fix, the 465 grill-pull scene, hangover cure without Cooking 4
  • Sardine and herring burnt outputs (Discord #24; closure blocked)
  • Elemental Workshop I: second adversarial pass — wall rebuilt as a real door, drop overlay re-removed
  • Tree Gnome Village (members): planes 1+2 — the quest is finishable
  • Tree Gnome Village closed out: planes 3+4
  • Dwarf Cannon (members): the quest under the live weapon
  • Entrana access (plane 1): monk boats, admission, one-way dungeon
  • Sheep Herder (members' quest, 4 QP) in end to end
  • Elemental Workshop I ported
  • Members monsters no longer spawn on free worlds
  • Minimap zoom-out stops before the 512 sprite
  • Low-effort quest transfer queue
  • Hans walks clockwise around Lumbridge castle
  • Minimap zoom in/out (RuneLite / Steam)
  • Left-click on players is Walk here, not Follow

2026-09-07

Changes
  • Barrows: black the round-map HUD square, not only the circle
  • Pixel scaling works in the resizable layout
  • The last three settings rows become varps, and Frame resolution
  • Barrows: spawn/shuffle never seal you off from the exit ladder
  • Olivia Talk-to: shop conversation on members, store-owner refuse on F2P
  • Page chrome moves to a strip across the top of the frame (plus Discord)
  • Stronghold doors no longer stick on Please wait after a correct answer
  • Lumbridge combat tutors wander their hill again
  • Olivia (Draynor Seed Seller) no longer sells members objects on a free world
  • Barrows: unique tunnel spawn rooms, authentic maze layouts
  • Unfocused client delayed/stacked SFX and hitsplats (Spectre)
  • Dialogue keys: Space to continue, 1-5 to choose, off by default
  • Three gate families were being opened as double doors
  • Sharp 3D, and a room for the fixed frame to sit in
  • Stronghold Gift of Peace ladder climbs to the surface
  • Infinite run for alpha/beta testing
  • The frame is only nearest-neighbour when that is lossless
  • Chickens no longer squeak in chorus
  • Lumbridge Swamp shrimp spots next to the fishing tutor
  • Musa Point fishing spots: 2 → 8 on water
  • Fortunato's Wine Shop. actually opens
  • Dropping ghostspeak (and any Drop-op untradeable) puts it on the floor
  • The chathead emote table was invented, and half of it played the wrong head
  • Tab on the login screen went to the browser, not the password field
  • ::bug stamps broken even when DISCORD_BUGS_TODO_TAG is empty
  • Magic/Ranged tutors name each other on the 30-minute claim
  • Lumbridge combat tutors wander 3 tiles
  • Bug reports are sorted by forum tag, not by reaction
  • Stale-tab reload grace is 5s, not 30s
  • A dead world for 30s tells the tab to reload, not "Error connecting"
  • The dummy is Attack-only again: the style split is reverted
  • Lumbridge combat tutors stand on the hill north of the castle
  • The dummy pays the skill you are actually training
  • A tab that outlived a restart is told to reload: the login CRCs decide
  • The training dummies answer a click: Varrock east and Burthorpe
  • One bug queue: #bug-reports, fed by ::bug, read by /bug-fix
  • ::players, and the login screen now says the three public commands exist
  • Waterfall artifact: shading experiment rejected as a fix; terrain isolation pending
  • Waterfall terrain/cache decoding validated; original camera-specific visual artifact not yet reproduced
  • The Ectofuntus, and the end of the ecto-token blocker
  • Animal Magnetism ported end to end, and declared unfinishable in the same breath
  • The anvil/canoe draw order is authentic 464; a real loc-height divergence found on the way
  • The Book on Baxtorian opens the real book widget

2026-09-06

Changes
  • A free world stops picking the dragon axe
  • The quest harness is green: Shield of Arrav's crossbows and four scenario diagnoses
  • "Other" was never a caption: the two smithing labels the server draws, and never drew
  • Six prayers were wrongly members: the Eye and Mystic ladders are f2p, and always were
  • The trade-confirm "changed slot" highlight fires again (cs2 146 wired)
  • The drawAfter renderer divergence is deleted; the sprite sort is the reference again
  • Waterfall Quest, ported from 2004scape and played through headless
  • Split private chat: toggling it did not repaint the chatbox until you typed
  • Priest in Peril: the gate into Morytania, ported from 2004scape and played through
  • Era check: members smithables are drawn dark, not hidden — and "cyan active" was a decoder bug
  • stockN is a slot number, not an append (the gap under "Studs")
  • The Wilderness level on screen cannot drift from the one the server measures (cs2 178)
  • Greying a prayer icon does not disarm the click (cs2 177)
  • Construction dungeon guards drop nothing and give no Slayer xp
  • The quest suite shares one world, and iplayer ground spawns reach nobody
  • Construction: Remove-room on the garden dungeon entrance; two stale "open" items struck
  • CS2 port: report abuse (136/137), the name dialog (109) and the cache close button (25) get their callers
  • Item grids: CS2 149/158 replace the engine's trade repaint branch and repaint=
  • Warning screens: every screen mapped; building mode, swamp cave and fairy rings wired
  • Warning screens: the Doomsayer's Toggle-warnings list is the cache's own widget 583
  • Loc contrast was multiplied by 5 twice: every shaded loc rendered flat
  • The dragon chainbody the tree dropped could not be worn
  • Clientscripts: the "20 Client.ts branches" to port do not exist
  • Clientscripts: no TypeScript caller carries a cache id
  • Sea Slug is played end to end; the Fishing Platform's planes are not what they look like
  • Smithing interface: the oil lantern row, the lit/dark conditions, the era colours
  • Clientscript naming complete: 0 opNNNN, 0 numeric components
  • Sea Slug ships (unverified), and its varp moves off targetscore
  • free players could make members items: the eight make-skill sites 2004scape guards inline
  • the clientscript compiler's four loose ends: varargs, names, types, components
  • client settings survive a logout again (WASD camera and the other 29 rows)
  • gates stopped being rewritten as double doors; curtains stopped swinging
  • CLIENT_CS2.md Part I rewritten around .cs2 sources (compiler plan, phase 8 — the plan is complete)
  • The deploy path: cs2 hot-reload, a map pack on the box, an honest stale-pack warning
  • Clientscripts by name from RuneScript and IF3; the ^cs_ constants are gone (compiler plan, phase 6)
  • The clientscript compiler: 173 of 173 stock scripts recompile byte-exact (compiler plan, phases 3–4)
  • The RuneScript compiler is vendored: compiler/ subtree of RuneScriptTS at the 0.9.6 bump (compiler plan, phase 2)
  • CS2 decompiler: the 173 stock clientscripts as Jagex-style source (compiler plan, phase 1)
  • F2P worlds refuse the members prayers, and the prayer book greys them out
  • JagString.trim() and indexOf() returned corrupted strings
  • Coloured and animated chat above the head (red: … glow3:, wave: … slide:)
  • A PvP hit can deal 0 again, and three ranged weapon speeds were guesses
  • The magic splash no longer fires before the missile lands (PvP)
  • A coif no longer shows your hair through it (32 head items reclassified)
  • Space and underscore can be typed into a username again (add-friend)
  • A level-up that moves your combat level now rebuilds the appearance block (#bug-chat)
  • Bank Withdraw-X prompt no longer survives the next click (#bug-chat)
  • Shared PvP tester tier: rights 1 runs ::pvpbank and ::max; ::max now really lands 99
  • Split private chat repaints on the click, not on the next chat line
  • Split private chat did not survive a relog: the toggle wrote varp 285, the client reads 287
  • Stronghold treasure-room chains climb: levels 2-4 had no way out but the maze in reverse
  • ::tester works for testers: a public-command set above the admin gate, and the book's lines stop using ::teleport
  • 92 free items were members-only on the free world; items.obj members flag is cache-true now

2026-09-05

Changes
  • Client packs are committed: live had no varp clientcodes, so settings reset every login
  • Chat needed Enter twice; WASD mode now says "Press Enter to chat..."
  • ::tester: a clickable book of free-to-play places
  • Doors you left open upstairs stayed open on screen after the server shut them
  • Tanner buttons were shifted one option; Ellis and Sbott now talk
  • The Restless Ghost's skull was lying on the floor next to the altar
  • A stale tab is told "RuneScape has been updated! Please reload this page."
  • A restart no longer sends loading clients to the firewall page
  • Friends and ignore lists reach the client; logout says offline; world id is the node id
  • /bug-fix reads #bug-chat as the work queue
  • A respawned NPC no longer gives its drop to its previous killer
  • Arrow keys no longer scroll the page while rotating the camera
  • Every settings-panel row is now a varp on the account
  • The Al Kharid gate's right-click Pay-toll(10gp) works
  • Side-tab hotkeys default to F1..F10, not the number row
  • Login screen drops the WASD toggle button; the setting lives in the settings panel
  • QC of the eight members' quests; Witch's House's headless fight provisioned
  • Fishing Contest, played headless: the tunnel dwarves, Hemenster, and the varp-12 varbits
  • The Director learns to mirror 2007 footage: footage panel, beats, 2007 frame, recording, message box, hint arrow, provenance
  • Three more members' quests: Clock Tower, Tribal Totem, Jungle Potion
  • The 2007 "System update in: m:ss" timer, wired end to end, and a restart that uses it
  • Two coin piles in Lumbridge, on the public world, that no source has ever named
  • First public deploy: Oracle free tier, and three things the guide did not know
  • The deploy guide pointed the proxy at a port nothing listens on, and at a user nobody could log in as
  • Witch's House plays end to end; three harness holes it found are closed
  • NPCs drew behind fences: entity draw-padding back to vanilla
  • Ground gfx no longer cut along tile edges on bumpy terrain
  • Kolodion is vanilla again: no Edgeville ferry, no ride home
  • Fly & frame moved the numbers and not the picture: a draw-loop guard the restore lost
  • The cannon shot once and froze: npc_hunt threw on every unset npc op slot
  • Run live takes the editor preview down while the real scene plays
  • Run live "Failed to fetch": the proxy's 10 s idle timeout was back
  • Nulodion Talk-to: lost-cannon reclaim was mes-only, so it looked like no lines
  • Banking revise: eleven more placed booths were right-click dead; bank drags worked with the bank closed
  • Scorpion Catcher plays end to end, and claims the battlestaff enchant screen
  • Multicannon Set-up always refused: coord varps defaulted to 0, not null
  • Wilderness F2P readiness: three false gaps closed, the skull dated, the obelisks gated
  • Monk's Friend plays end to end; the hideout entrance is a timer, not a loc
  • Druidic Ritual plays end to end; the headless walker had stopped walking
  • the World map link opens an in-page viewer, not a new tab
  • Ahrim waves, by owner's call
  • using an item on a compost bin now dumps every copy of it, not one
  • Ahrim cast his spell with a quarterstaff melee swing
  • The Cutscene Director stops refusing what it can fix: walks size themselves, later walks chain, and every repair is reported
  • a world hop is a logout, so the home teleport recharge was worth about ten seconds
  • The Al Kharid toll gate charges its toll, and the guards peer through it
  • Usi lives in Nardah, and eleven of his neighbours were standing in Falador
  • the home teleport ends looking up, not standing up
  • Every stile is climbable; ten placements stopped being a dead click
  • Cooked meat on a fire or range now burns, closing Witch's Potion's deliberate path

2026-09-04

Changes
  • "Wishes to trade with you" paints on arrival again; the chat-transmit install survived a cold cache
  • Count Draynor's 10% xp was configured, read at spawn, and thrown away
  • a faithful port of a broken rule: the Stronghold doors slid you sideways
  • the Stronghold's reward rooms needed no new state, because the emote bit IS the flag
  • the home teleport ritual was a sorted id list played as a timeline
  • the stale-script warning had never once fired, and four more disk discrepancies
  • data paths stop depending on which folder you were standing in
  • the respawn timer belongs to the obj, and the wiki keeps it in ticks
  • a name is not an identity: 73 obj examine rows were read off the wrong wiki page
  • asking the wiki by id instead of by name settles 634 more examine rows
  • the examine corpus is Jagex's, from 2006, and the wiki's change log is dated
  • a gfx no longer opens with a flash of its own ending
  • every guild entrance is a gated walk-through, not an openable door
  • teleports: remaining dest methods, era-correct
  • the OSRS corpus is spent on the open climbables, and 24 leads it was hiding
  • the climb gate was not wrong; the answers are one tile out
  • climbable fixer: the OSRS hint became somewhere to stand
  • npc drops: quest-owned items never ride tables (Rag and Bone Man + rat tail)

2026-09-03

Changes
  • climbables: a modern-OSRS corpus as an oracle first, a tier second
  • boot: the engine reads the map pack, not 110 MiB of text
  • npc drops: the 100% drop has one owner (2x bones everywhere, fixed)
  • Stronghold of Security: the Spikey chain up works, routed the 2009scape way
  • Jewellery teleports (era-correct Rub)
  • Slayer Tower: the spiky chains between floors did nothing
  • Dragon Slayer: the planks were always obtainable, and Elvarg was breathing twice as often as 2006 footage shows
  • Locs answer Examine with real text: 8,830 strings, and the desc= key that was missing
  • Canoe fade-in under GPU no longer flashes the river for a frame
  • Tarquin walks: the 465 cache left him with no walkanim
  • Dragon Slayer: Thalzar's piece and the map are played; the ship half is proved and one plank short
  • The OSRS fork dates 953 disputed examine strings; 182 of ours were the stale reading
  • A bonus is a param, and it is now gated; magic damage % is rejected as post-465
  • Bank notes derive their examine, and the rest of the gap is left open on purpose
  • Examine answers for NPCs and objs too: 3,452 npc and 4,871 obj descriptions ported
  • Jagex idiom scrub, tier 3: 49 dead config aliases removed, and a fifth defence param that never matched its four siblings
  • Jagex idiom scrub, tier 2: autoint enums parse, 18 chat lines get their emote, and two findings were wrong
  • Six poisoned arrows get their ranged strength back, and Examine answers for NPCs and locs
  • AI chat stops hand-painting the NPC chathead and calls [proc,chatnpc] like everything else
  • Public / Private / Trade chips cycle the 2007 filter, and they show the mode the client actually has
  • Canoe ride: the rebuild no longer collapses the resizable frame; the picture is mirrored to match the gif
  • Dragon Slayer: two map pieces and the Oracle's four items, all earned
  • The maze basement was one-way; and a free player now feeds themselves off cows
  • Melzar's Maze is played end to end, and the "broken ladders" were my own bug
  • Melzar's Maze is a route, not a search: the scenario now walks it to the top floor
  • The Rising Sun serves; two maze keys that never dropped; Dragon Slayer plays as far as the red key
  • A debug wildcard had killed every multiloc child trigger; and varp 177 gets its real name back

2026-09-02

Changes
  • Dragon Slayer's magic door stops keeping state, which fixes both its softlocks
  • Discord for the public alpha: status, ::bug, polls, optional Tester-role guest list
  • WASD camera works again; stock HUD onkey hooks are not text fields
  • The Fight Pit gets its winner message back, from the cache's own script
  • Shield of Arrav plays through headless, with two players and three real trades
  • The tree can write CS2 clientscripts; the drop viewer stops forking the client
  • Ernest the Chicken plays through headless; the lever puzzle is the cache's
  • Demon Slayer plays through headless
  • NPC animation arbitration: stock seq metadata, instruments, magic flinch
  • NPC walk blocking is era-sourced
  • Black Knights' Fortress plays through headless
  • 108b was the harness, 108a was three map rows
  • The Knight's Sword plays through headless
  • There was no mine at Doric's hut at 465
  • The ship gangplanks work; Pirate's Treasure plays through headless
  • Three more free quests play through headless; the onion was never missing
  • Crowds flickered because the port allowed 5 sprites per tile, not 10
  • "Draw stacked entities" toggle (off = vanilla)
  • The NPC phase was 92% collision-size lookups
  • ::restart brings the world back now
  • Every spawned monster that was aggressive at 465 hunts now
  • The Camera Studio is gone too
  • The IF3 studio and the Scene Editor are gone
  • Reldo is the librarian without the book; the 2007 world map hangs under the frame
  • The world map is not a client gap: it was a website map in July 2007
  • Two free dungeons open: the Lumbridge Castle cellar and the Phoenix Gang HQ
  • Mobile had no sound: the audio context was never resumed
  • Every spawned attackable npc now has hitpoints, levels and bonuses
  • The Stronghold doors are a teleport, not a swing
  • The Stronghold doors ask their security questions
  • The free world's shop counter and the Stronghold descent ran in a browser

2026-09-01

Changes
  • Karil the Tainted had no drops and showed them anyway
  • F2P NPC roster, pass 3: the sewers, the volcano, Vannaka's hall, the tower basement
  • the Stronghold of Security is populated, and its ladders climb
  • playing the new drop grid: one Examine, and WASD stops flying the camera
  • F2P NPC roster, pass 2: five dungeons, 180 rows, every one reachable
  • NPC spawn adjudications become data; 27 rows the name gate had refused
  • every attackable npc's 100% bones drop resolved from the July-2007 wiki
  • the ::drops grid is built by the client, the way a 465 grid is
  • every F2P shop counter is walked headlessly, and Edgeville's was dead
  • Ducks, spiders, ghosts and poison scorpions stop dropping bones
  • NPCs fight back again: starter-monster levels, and the death latch
  • Canoe ride rebuilt on the cutscene library, framed from the 2007 gif
  • Construction 2.0 pad: every piece read "Can't place here", and the pad wears cache art
  • the gargoyle crumbles on its own skeleton, rolls one table, and drops no bones
  • tolerance survives a relog, and the afk-event roll gets its zone half